Work on my third book is, as they say, “proceeding apace.” Third draft is halfway done, and I’m actually somewhat happy with it.
It’s an interesting subject I’ve chosen. My two published works, A God Walks Up to the Bar and The Trickster’s Lament, are urban fantasy following the Greek god Hermes in our modern world. Writing gods is fun and fascinating. When you’re writing a guy like Hermes, and you look at what him and his ilk get up to in mythology, you realize that you can’t really start out the story with him being too likeable.
Hermes is a funny guy, and he’s smart, perceptive and entertaining to write and read about. But he’s not necessarily a good guy. He’s egotistical, vain, manipulative and more than a little callous. Which begs the question: How do you make readers want to keep reading about such a person?
The first step, I find, is character development. Hermes is not a static character. He grows and changes over time, and hopefully he’ll change for the better. The second is the time-honored strategy of comparing and contrasting. Does your story have an awful person as your protagonist? Make their opponents even worse.
Michael Corleone was godfather of a murderous Mafia family, but at least he wasn’t a drug dealer. Darth Vader killed children and endorsed the destruction of entire planets, but at least he wasn’t as sadistic as his emperor and still held love for his son. Peter Pan is a selfish child who never matures and is a nasty little brat, but his nemesis Captain Hook is a bloodthirsty pirate who, you know, wants to kill children.
Maybe it’s a cheap trick. Make somebody bad look good by standing them up alongside people who do worse things. A part of writing is getting inside people’s heads and figuring them out. When writing any protagonist, whether hero or villain or in-between, you have to figure out how to stoke the desire in audiences to keep reading about them. And if they do things that the audience finds … distasteful … then you may want to consider the good old strategy of compare and contrast. Give them lines they won’t cross. Give them a code. It doesn’t have to measure up to the reader’s own personal morals, but give them standards. And then pit them against antagonists who violate those standards.
It is, in many ways, a literary sleight of hand.
But Hermes, at least, isn’t a villain per se. He’s not nice, but he does have standards, fairly strong ones, and he is aware of some of his own vices. And he may even change for the better if he survives this upcoming book.
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Many thanks for visiting my blog. I post updates on my writing career, I muse over storytelling and fiction, and I reflect on the curious and wonderful things in life.
“Hermes is not having the best time. He walks a fine line, and his duty as messenger of Olympus weighs heavily on him. Being a god in the modern age means living in a world that no longer believes in gods. How much can one deity accomplish when no one respects him anymore? And why do his instincts tell him that he, the son of Zeus, is losing favor with his own family?
Tensions abound. The upstart Young Gods play dangerous games using entire cities as their boards. Formless monsters strike from the nighttime shadows, terrorizing hapless mortals. Agents of rival pantheons scheme to thwart Olympus’ designs. In the thick of it all, Hermes does what he does best: trick, lie, and cheat his way to victory.“
