Likeable Character and Charismatic Characters

There’s a fine line between being likeable and being charismatic. A likeable character – affable, friendly, trustworthy – is someone you want to be around for a chat and a drink. A charismatic character – inspiring, motivating, commanding – is someone you want to watch from a distance . There can be overlap, of course, but when writing a charismatic character, keep in mind that they don’t have to be nice. And a likeable character can be as dull as dirt, oddly enough. It depends on the reaction you’re trying to get out of your readers.

Understanding the type of character you’re writing and the feelings you’re trying to draw out of your readers is important. Likeability and charisma are just two of the facets found in any character, but they are important ones. Consider your protagonist. Does he draw others to himself? Does he make friends (and allies) easily? Why? Do you intend for him to be just plain affable and good-natured? Or maybe he is forceful and commanding, the type of person who gets what he wants through panache and strength of personality?

Knowing which you want determines which of the two traits you’re shooting for.

Likeable characters are, well, easy to like. And we like people who are like us. Most importantly, such characters possess empathy. They have hearts, and they not only understand how their actions affect others, they care about the consequences of those actions. And we generally like that in the people we’re in close contact with on a regular basis.

Charisma is awe. We don’t necessarily want to be around them constantly. We are amazed by them, but they are best enjoyed from a distance. They’re natural showmen, they get others pumped up and ready to see something spectacular. They represent what we want to be. A charismatic character can become a symbol or ideal to aspire towards.

Is there overlap? Absolutely. Many, many characters in fiction possess both traits. But even then, there tends to be a weight toward one or the other. Whether hero or villain – yes, villains can be easy to like, too – the two traits must be separated from one another to recognize them for what they are, and ultimately, to understand the impact you want the character to have on your reader.

Many thanks for visiting my blog. I post updates on my writing career, I muse over storytelling and fiction, and I reflect on the curious and wonderful things in life.

Stories Talk: Why Dialogue is Important

We engage in dialogue every day. We talk with people face-to-face. We type emails, send letters, conduct Zoom meetings, send messages via social media. We even talk with ourselves. Any conversation we hold is a dialogue, and wherever there are two or more people (or you and the voice in your head) there is conversation.

Since dialogue is such a vital part of real life, it is reasonable to assume that it is also important to writing. And this is true. Characters talk to each other, and the manner in which they speak and communicate is important. Everyone has their own voice, their own mannerisms, accents, affectations, slang, tone, rhythm, and personality. Most stories are going to have dialogue of some sort. They tell the reader who the characters are, how the world works, provide information about the plot, and so forth.

But unlike the real world, where two people can keep a conversation about absolutely nothing going for four hours, writers need to be choosier about what their characters say. Every piece of dialogue carries weight. And it can serve several purposes that can improve and flesh out your story.

So, what does dialogue do for a story? What point does it have? Well, I respectfully submit three here for your consideration.

Characterization

    We know what people are like through the way they speak. The things they talk about, how they talk about them, and what they don’t talk about all tell us who they are. People reveal their personalities and values through their words. Actions may speak louder than words, but words still count for something.

    Is a character brooding and moody? Witty and optimistic? Intelligent and thoughtful? Brash and shortsighted? The narrative can describe a character as such, but their dialogue should carry through on that description. Different people talk differently. Just consider all the people you know. Do they all talk the same? Do they all respond identically to any given situation or topic? How do their background and experiences influence their words?

    Furthermore, characters change over the course of a story. Consequently, their dialogue changes. Perhaps a rude character becomes kinder, and his words are sprinkled with more empathy and compassion. Someone may become obsessed, and her dialogue slowly becomes fixated on a single focus.

    Or a character surprises. The stoic deadpan warrior cracks a joke at a key moment, demonstrating he’s not as humorless as he appears. The comic relief offers heartfelt insight that inspires others to action.

    Worldbuilding

    “You’ve never heard of the Millennium Falcon?” “Should I have?” “It made the Kessel Run in less than twelve parsecs.” – Star Wars: Episode IV

    “The Dauntless is the power in these waters, true enough, but there’s no ship as can match the Interceptor for speed.” “I’ve heard of one. Supposed to be very fast, nigh uncatchable. The Black Pearl.” “There’s no real ship as can match the Interceptor.” Pirates of the Caribbean: The Curse of the Black Pearl

    What is the Kessel Run, anyway? If you’ve only seen the movie, you’ll never know. But it’s a challenge for space pilots to navigate, apparently. And there’s the subtle implication that the speaker is a no-name making empty boasts.

    The Black Pearl apparently is a fairy tale among sailors, setting up the supernatural overtones of the Pirates of the Caribbean film franchise. Also, the British Navy has some really nice ships and isn’t to be taken lightly in this setting.

    Do people explain everything when they talk to each other? Do they launch into a five-minute expositional speech whenever they mention something the reader or viewer doesn’t know about? No, they generally don’t, unless it’s in an appropriate context. People in real life make offhand references to stuff all the time with the assumption that their conversation partner understands. Sometimes they do, sometimes not. But that kind of dialogue in a fictional world makes the setting feel more real. There are things that characters take for granted, for instance, and there are legends and folklore that have seeped into the culture.

    Explanations aren’t always necessary. Characters talking about this or that thing that’s never followed up on is more like a real conversation than prefacing every explanatory statement with, “As you know…”

    We may not know, but the characters do. And as long as it isn’t vital for us to understand, it makes for a fun bit of worldbuilding.

    Story Progression

    Amazingly enough, characters tend to take action when someone tells them something. Shocking, isn’t it? The king commanding his loyal knight, the messenger arriving with bad news, the lovers making plans to escape to a new life, the villain announcing his diabolical scheme to his archnemesis … Dialogue moves the story along.

    Character motivations shift and change as people learn more about each other. Alliances are made and broken. Riddles are solved and treasure maps deciphered. The plan to take down the evil empire is concocted. Plot revelations are, well, revealed.

    A story can’t move along without communication. Dialogue is a bit like a meandering river. Each interaction is a journey downstream from one point to another. It can take a while, and there are plenty of sharp turns, and the destination can be radically different from the start.

    Sometimes, all a story needs to get going is a quick and innocuous chat. Things have a tendency to snowball from there.

    And these are just three ways in which dialogue is vital to telling a good story. There’s plenty more out there. Feel free to share any that come to mind in the comments. After all, what is the comments section, if not another way to have a conversation?

    If you just so happen to be enjoying my blog, feel free to subscribe. I post updates on my writing career, I muse over storytelling and fiction, and I reflect on the curious and wonderful things in life.

    My first book, A God Walks up to the Bar, is available on Amazon.com. Witness the modern day adventures of the Greek god Hermes in a world much like our own – and with demigods, vampires, nymphs, ogres, and magic. The myths never went away, they just learned to move on with the times. It’s a tough job, being a god!

    Give and Take: Developing Characters with Banter

    So, in my last post I went on a bit of a rant about how I dislike how much quip humor is overused in today’s media. So, maybe you’re wondering what kind of comedic writing I do like. Well, lucky you! That’s what I’m here to talk about today.

    In all seriousness, comedy is a great way to develop and humanize characters. We use humor in all situations, including dangerous ones. It relieves stress, it helps us relate to each other, and it can lighten a grim situation. Most everyone has a sense of humor. And you know what? Nobody’s is exactly the same. So what happens when two people pit their humor against each other? Well, sometimes a black eye, but in most situations you get the normal, casual banter that marks so many conversations in real life. And as in real life, writing banter can reveal a lot about what people are really like.

    Banter is defined by Dictionary.com as “an exchange of light, playful, teasing remarks; good-natured raillery.” While I doubt anyone uses the word “raillery” in casual conversation anymore, this definition gets the point across: Banter is a two-way (or more) street. It is dialogue, and it is reliant on character interaction. Where two characters interact, you get development and characterization. You also get exposition explained in a palatable way. You can get plot progression, foreshadowing, romance, conflict, and all sorts of other things. Why? Because it is dialogue. Because it is character interaction. Because, unlike quipping, banter relies on sharing the spotlight with someone else.

    Good-natured ribbing is a form of camaraderie the world over. Inside jokes and bad puns and the playful critique thereof illustrate the history of a relationship more succinctly and beautifully than a full paragraph detailing the backstory. Verbal sparring is fun to read or watch and can be laden with subtext that delivers multiple messages in a single conversation. Just check out movies and books with great dialogue. Well-written banter makes characters feel like real people.

    And quips … well, people do quip in real life, but it’s a lonely game to play. It’s a one-trick pony. What happens when people get tired of one-liners? Banter is more flexible. People throw different types of funny at each other. To quip is to play golf: You hit the ball and off it goes. One and done. Banter is tennis. You hit the ball back and forth, leaping and twisting around to catch it and keep up the rhythm.

    I promise my blog won’t turn into a campaign against types of writing I don’t like. I don’t despise quipping. But I do prefer variety and versatility in writing. Banter simply offers more options and has more applicability. Not everyone talks in one-liners. But everyone enjoys a spot of teasing and ribbing. Want to flesh out your cast? Add some banter.

    If you just so happen to be enjoying my blog, feel free to subscribe. I post updates on my writing career, I muse over storytelling and fiction, and I reflect on the curious and wonderful things in life.

    My first book, A God Walks up to the Bar, is available on Amazon.com. Witness the modern day adventures of the Greek god Hermes in a world much like our own – and with demigods, vampires, nymphs, ogres, and magic. The myths never went away, they just learned to move on with the times. It’s a tough job, being a god!

    Overused and Old Hat: Why I’m No Longer a Fan of Quipping

    We live in an age of quips. Quipping has gripped modern entertainment. Quick, glib, clever one-liners are all the rage nowadays. You see it in blockbuster movies, television, comic books, and general writing. Pithy turns of phrase to sum up a situation, shove humor into it, or just to show off how clever the writer is.

    And like anything in excess, people eventually become tired of it. One-liners aren’t bad in and of themselves, but I feel that overexposure to any style of writing can sour people against it. Like eating ice cream and pizza three meals a day for a month, something you originally enjoyed now just leaves you feeling sick and disgusted.

    Humor is very important. Without it, a story can feel lifeless and dull. But humor comes in many forms, and we aren’t limited to the simple quip. I’m not saying that quipping is bad in and of itself. James Bond can get away with his cheeky one-liners all day long. But variety is the spice of life. More importantly, not every story needs that type of writing.

    Maybe I should start from the beginning. What is quipping?

    Dictionary.com defines “quip” as “a clever or witty remark or comment” or “a sharp, sarcastic remark; a cutting jest.” And that pretty much sums it up. Quips are one-liners, punchlines, and statements to show off a character’s biting wit. They can be used to characterize and flesh out the tone of a story, but modern writers, especially in film and television, have become obsessed with this one form of humor. What happens when you’re exposed to one, and only one, type of funny for ten years? It becomes boring.

    What’s worse, writers can fall into the temptation to constantly strive to outdo themselves and each other. Stories lose their focus and become quip-a-thons. What wacky thing will the hero say next? And how will it completely disrupt the otherwise somber tone of the scene? Because that’s what a poorly used quip can do: It destroys the mood. Too often, I watch movies that are afraid to end on a quiet note. The tone needs “lightening up” with some funny, silly observation. And suddenly, the characters aren’t taking anything seriously. And if they aren’t, why should the audience? Main hero in mortal danger? He makes a quip, and it’s just a big joke, no reason to be on the edge of your seat. A scene of exposition establishing the stakes? Sum it up with some pithy, self-aware remark that illustrates the characters are more concerned with pointing out cliches and proving how clever they are than getting the job done. Guess the audience shouldn’t care, either.

    Can you tell I really don’t like this style of humor?

    I used to. I enjoyed Marvel movies. I liked Arnold Schwarzenegger’s cheesy one-liners. But overexposure soured me against quips. No, let me revise that statement. It soured me against every main character in the story using quips. That’s the biggest gripe I have against the style, because it makes every character basically the same. Oh, sure, they might have different motivations, different backstories, different personalities, but they all sound the same. Same remarks, same puns, same tendency toward glibness. They all react the same way to a situation. And that is, I emphasize again, boring.

    That being said, there are stories I enjoy where quipping is used. I like The Dresden Files, and the protagonist’s tendency toward wise-guy remarks. And I don’t mind James Bond’s use of hilariously callous puns after killing someone. Heck, I enjoy the Marx Brothers’ old films, and Groucho Marx is a machine at quipping. A bona fide master. And you know why I can tolerate these examples? Because they are the only characters in the story who rely on quipping for humor. They stand out because of it. Other forms of humor are used by other characters. Rather than being the default fallback for extracting humor, their smart-aleck words are used to define their character and place in the story. It’s part of who they are.

    What’s that old saying? If everyone is special, nobody is. I don’t know about that, but I do think that if everyone is funny in the same way, than nobody is funny at all. Put some variety into your story’s humor!

    If you just so happen to be enjoying my blog, feel free to subscribe. I post updates on my writing career, I muse over storytelling and fiction, and I reflect on the curious and wonderful things in life.

    My first book, A God Walks up to the Bar, is available on Amazon.com. Witness the modern day adventures of the Greek god Hermes in a world much like our own – and with demigods, vampires, nymphs, ogres, and magic. The myths never went away, they just learned to move on with the times. It’s a tough job, being a god!

    Image: “Dear Old Hat” by Muffet: Licensed under CC BY 2.0.

    Writing Characters You Don’t Agree With

    Writing characters require us to dive into their heads and figure out their backstories, beliefs, and personalities. It’s a fun diversion in and of itself to discover a character, much less to incorporate those discoveries into a greater narrative. Learning more about our protagonists can make us as attached to them as we hope our readers will be.

    But what about writing people who are … less than agreeable? Or worse, who don’t share our values and principles? What about writing those whose motivations and beliefs are diametrically opposed to our own? What is it like to dig around in the head of someone who we don’t agree with?

    It can feel almost like a betrayal of ourselves. He can’t say that, I don’t believe in it! She can’t do this, it’s not part of who I am! But putting yourself into your writing doesn’t necessarily mean you are your writing. You are creating a world with words, and that world will be filled with a motley mix of individuals who all possess their own strong personalities.

    This can apply to antagonists and villains, but really, it includes any character you write. They play roles in a story, and sometimes those roles require them to be someone drastically different from yourself. Can that be awkward? Sure. Maybe there’s the nagging feeling in the back of your head that writing a character who deviates from your own worldview is somehow condoning things you don’t agree with. But if the story demands it and it develops your world, then it must be done. It’s not betrayal, it’s the mark of a maturing writer. I write people who do and say things I don’t personally find tasteful, but which do fit their own personality. I’m not that person. They’re a work of fiction, after all.

    Besides, characters who disagree with you are likely to disagree with other characters, and that creates conflict. And conflict is how you keep a story going.

    Even if you don’t agree with a character, they’re still yours and serve a purpose in the story. So, roll up your sleeves and figure out what to do with them. The first thing is to put yourself into their shoes. Think like them for a bit, practice seeing the world through different eyes. How do they feel about this thing or that other individual? How do they feel about your protagonist? Why?

    Learning a bit of empathy and a bit about other worldviews certainly helps, as does reading good literature and learning from example how other authors write. It’s valuable to learn how to write characters whose voice and opinions don’t echo your own. Why? Because it is too easy to put yourself into every character and have everyone essentially act and believe as you do. And that makes a story boring and predictable.

    And besides, for all that characters have a habit of taking on a life of their own, you are ultimately the final authority here. Like a director herding meddlesome actors, you learn to work with your cast and guide them toward your vision.

    Ultimately, story is king. It comes first, and we do what we must to tell it. It’s all part of growing as writers.

    If you just so happen to be enjoying my blog, feel free to subscribe. I post updates on my writing career, I muse over storytelling and fiction, and I reflect on the curious and wonderful things in life.

    Writing Jerks

    Why do jerks seem worse than villains? Villains are grand and powerful and fierce and evil. They deserve our disdain. But jerks are just plain petty. What’s worse? A dictator bent on conquering a nation, or a man who keys your car because you bumped him in the parking lot? Well, the former, obviously, but the latter certainly seems to steam people a heck of a lot more.

    But I’m not here today to talk about “why’s,” but rather “how’s.” Namely: How do you write a jerk protagonist so that he’s likeable?

    Think about it for a moment, writers. There are plenty of villains that people like. I’ve even written about it in a previous post. Mass murderers? Evil tyrants? Amoral thieves? They’ve all got fans. They’ve all got that special something called charisma. People will forgive a lot if you have charisma.

    But jerks? They’re personal to the audience. We may never have met a murderer or a dictator (hopefully), but we all know a few knuckleheads with attitudes who stoop to the lowliest of cheap shots. Spend a week in customer service and you’ll meet jerks on the regular. They come in all flavors, but they all have something in common.

    THEY AREN’T LIKEABLE.

    Thus, going back to my first question, is there a way to write a protagonist who is unpleasant, rude, and otherwise just plain mean, and still make that character someone the audience can enjoy? Well, yes and no. The main thing about writing jerks is that if you keep them that way from start to finish, chances are you’re shooting yourself in the foot.

    Consider a classic example of jerkdom in literature: A Christmas Carol’s Ebenezer Scrooge. A miserly, heartless, soulless businessman who has no mercy or pity for the poor. He’s on the up-and-up – he’s an honest man in the original story, believe it or not – but he has no redeeming traits. At first. The entire story is about Scrooge’s character development into a better person. And that’s the key to writing jerks: They shouldn’t still be jerks by the end of the story.

    Side characters can stay jerks. Antagonists, of course, can remain jerks. But the protagonist should not remain static at the best of times. They evolve and mature. And if they start out as jerks and bullies, then they should show some sort of marked improvement by story’s end. Less of a jerk, kinder, more patient. Like Scrooge, they should learn something. There is nothing stopping you from writing a protagonist who remains the same come the conclusion, but if they were nasty and unlikeable to begin with, you risk leaving your audience with a sour last impression.

    On the other hand, maybe the jerk not changing is the point. Maybe this is a more cynical piece, an introspective look into what makes a meanie tick – or maybe it’s just a comedy. Well, there is a way to make the audience side with the jerk, and that’s to introduce an even bigger jerk to square off against. Have a protagonist who’s belligerent and petty? Bring in someone else who’s even more so. It worked for British sitcom Fawlty Towers. Basil Fawlty is a Class-A Jerk through and through, but he frequently dances with people even worse than he is. See for yourself.

    We like someone to root for, you see. If we’re given two flavors of unpleasantness, we’re naturally going to compare them. And if one is slightly less bad than the other, we’ll favor that one and despise the other. The lesser of two jerks, if you will.

    There are those rare occasions where your story doesn’t require that the protagonist change for the better, or circumstances dictate that there isn’t a worse character to compare against. So, what to do? Well, you can make the jerk empathetic. That’s not saying you give the protagonist the capacity for empathy, but rather that you give them traits the audience can relate to. Humanize them a bit, just a little, so that they’re a tad more understandable. Maybe they are the way they are because of a bad childhood, or ill health, or they’re just plain unlucky.

    Let us consider the case of Disney’s Donald Duck. He’s … not the most pleasant individual, especially in his 1930s and 1940s cartoon shorts. But oh, boy, does he have bad luck at every turn. Nothing turns out right for him. No wonder he has such a chip on his shoulder. If we had the rotten fortune that Donald does, we’d be short-tempered, irritable scoundrels, too.

    So, there you have it. My two cents on writing jerk protagonists. It can be done. It has been done. You can do it, too.

    If you just so happen to be enjoying my blog, feel free to subscribe. I post updates on my writing career, I muse over storytelling and fiction, and I reflect on the curious and wonderful things in life.

    Quirks and Tics: Characterization through Minor Details

    You ever think about how traits and habits can shape a character? Everyone has their own flavor of mannerisms: body posture, repeating gestures, facial expressions, verbal expressions, nervous habits. For the sake of simplicity, let’s call them “quirks.” They’re the little details that don’t play a part in the unfolding plot, but simply help flesh out the world you’re creating. Being visual cues, for the most part, they also aren’t always the easiest thing to describe in writing. Movies love them, though, and they can definitely help liven up a scene and make characters more relatable.

    It’s all about humanizing your characters. Real people have habits and tics. They do or say things on a regular basis that are uniquely a part of them. You – yes, you – have habits and gestures of your own that make you, well, you. The devil is in the details, but so is good writing. Experienced authors can make even a bit character memorable by throwing in a couple of notable traits and letting those emblazon themselves in readers’ minds. Movies have it even easier. Being visual by nature, a film or TV show can display those quirks without pausing to describe them, letting such details blend more seamlessly into the narrative.

    Mostly, quirks are all about worldbuilding, aren’t they? Not necessary to the plot, not vital to understanding the hero and supporting cast. They’re like sprinkles on ice cream. They’re a little something extra.

    Or are they?

    Quirks can be used as plot devices and can even deliver good payoffs. Someone recognizes her long-lost lover because of the specific way in which he twirls his hair. A secret agent’s habit of spinning his knife causes him to drop it and nearly trigger a motion-sensor alarm. A villain always unconsciously taps her fingers at the prospect of playing a game. A protagonist with OCD compulsively touches and counts poles on the sidewalk. He misses one and goes back for it – just in time to miss being run down by an oncoming car.

    These are all examples taken from real movies and TV shows. Can you figure out where they come from?

    Do you want your story to feel real? Do you want your characters to feel like people you might actually meet on the street? Or maybe you just want to challenge yourself with producing something a little more creative than past works? Consider using quirks to ad spice to your story. How? Well, take a look at the people you already know. Watch them carefully (but don’t be weird about it). Look at how they act and talk and move. Real life is good inspiration. Everyone has quirks.

    Are there ways in which you have used quirks in your writing? Please feel free to share!

    If you just so happen to be enjoying my blog, feel free to subscribe. I post updates on my writing career, I muse over storytelling and fiction, and I reflect on the curious and wonderful things in life.