Every Story Has Its End … Hopefully

What makes a story a story? What’s the fundamental element that every story has in common, regardless of genre, author, era, or medium? What is something that every, absolutely every, story must have in order to be a complete and whole narrative?

The answer: It ends.

“Oh, well done, Jake,” you might be thinking. “Congratulations, you jumped online to state the mind-numbingly obvious.” Well, yes, it is obvious. So obvious, in fact, that it curves back around to becoming easy to forget just how important it is that stories have conclusions. And, in fact, a lot of people nowadays seem to have forgotten that it’s important for the quality of any story, whether a book, a comic, a movie, a video game, or whatever, that it eventually comes to a stop.

Every narrative has a beginning, a middle, and an end. This is the basic structure. So, unless you’re going for something avant-garde, this is the way that every story is written. You start at the beginning, work your way to the end, then stop. Obvious.

Why is this so important? Because a story that never ends ceases to be a story.

Endings are important. Maybe they’re even more important than beginnings. Endings wrap up the plot. They give closure to the characters’ arcs. They tell the audience that that’s all, folks. Whether or not they satisfy us, endings close the loop. They give a story its shape, like how our backbones keeping us humans from being floppy, wiggly things squirming on the ground. A writer works her way toward the ending. And when she gets to the ending, she knows that there’s no more. There’s a boundary there, a limit that gives focus to what she writes, because she knows that she shouldn’t go beyond the finish line. Writers need their stories to end.

One of my favorite pieces of fiction is the newspaper comic Calvin and Hobbes by Bill Watterson. It’s just fun, brilliant writing and art. It was also very successful. So successful, that Watterson could have kept it going for a long time. But you know what he did? He didn’t. When he felt that he had told every story he needed to, he chose to end the comic. Isn’t that something crazy? To end an ongoing serial at the height of its popularity? Not many people have the courage to do something like that. But the final Calvin and Hobbes comic is something special. It sums up the spirit of the work and ends on a high note. Waterson knew that his story needed its conclusion.

He was tapping into something ancient and mythical, believe it or not. All the great sagas of the ancient world have endings. The epic of Gilgamesh ends with the hero’s profound growth as a person. The tales of the Norse gods end with a world-ending bang in the form of Ragnarök. The Trojan War didn’t go on forever – it reached its climax in one final, bloody battle. In more recent times, J. R. R. Tolkien tapped into that same epic tradition with The Lord of the Rings. It’s a doorstopper, but it does have its finale. He understood what the ancients did – a saga isn’t truly a saga until it’s all over. The fates of the heroes and villains are fulfilled, and an era is finished. The world moves on.

If a story goes on forever, eventually it ceases to be a story. It’s just a never-ending spewing of words and scenes that melt into each other and lose all meaning and purpose. The story falls apart. The narrative goes astray, and the characters lose their very nature simply due to existing for too long. There is no tale to tell, just a desire to keep a dying horse trotting forward for as long as possible, and it becomes painful to experience.

Well, now, aren’t I getting melodramatic? Maybe it’s time to end this post. Before I do, here’s one last thought: Consider a franchise or story arc or series that went on too long. I’m sure you can all think of at least one. It had an end … but then it kept going. It’s still going, perhaps, and shows no sign of stopping. But you wonder why. Why doesn’t it just stop? It’s past its glory days, and you recall its height with bittersweet nostalgia. You may not even enjoy it anymore. It’s not the same. It’s lost the spirit and tone that made it fun in the first place. It’s clearly a walking corpse kept going by sheer inertia – and maybe by the creator’s desire to milk as much money out of it as possible. It should end. It needs to. But it didn’t and suffered for it.

The best stories are the ones that know when they’ve reached their stopping point.

What do you think? What are your thoughts on stories and endings? Feel free to share!

If you just so happen to be enjoying my blog, feel free to subscribe. I post updates on my writing career, I muse over storytelling and fiction, and I reflect on the curious and wonderful things in life.

My first book, A God Walks up to the Bar, is available on Amazon.com. Witness the modern day adventures of the Greek god Hermes in a world much like our own – and with demigods, vampires, nymphs, ogres, and magic. The myths never went away, they just learned to move on with the times. It’s a tough job, being a god!

Give and Take: Developing Characters with Banter

So, in my last post I went on a bit of a rant about how I dislike how much quip humor is overused in today’s media. So, maybe you’re wondering what kind of comedic writing I do like. Well, lucky you! That’s what I’m here to talk about today.

In all seriousness, comedy is a great way to develop and humanize characters. We use humor in all situations, including dangerous ones. It relieves stress, it helps us relate to each other, and it can lighten a grim situation. Most everyone has a sense of humor. And you know what? Nobody’s is exactly the same. So what happens when two people pit their humor against each other? Well, sometimes a black eye, but in most situations you get the normal, casual banter that marks so many conversations in real life. And as in real life, writing banter can reveal a lot about what people are really like.

Banter is defined by Dictionary.com as “an exchange of light, playful, teasing remarks; good-natured raillery.” While I doubt anyone uses the word “raillery” in casual conversation anymore, this definition gets the point across: Banter is a two-way (or more) street. It is dialogue, and it is reliant on character interaction. Where two characters interact, you get development and characterization. You also get exposition explained in a palatable way. You can get plot progression, foreshadowing, romance, conflict, and all sorts of other things. Why? Because it is dialogue. Because it is character interaction. Because, unlike quipping, banter relies on sharing the spotlight with someone else.

Good-natured ribbing is a form of camaraderie the world over. Inside jokes and bad puns and the playful critique thereof illustrate the history of a relationship more succinctly and beautifully than a full paragraph detailing the backstory. Verbal sparring is fun to read or watch and can be laden with subtext that delivers multiple messages in a single conversation. Just check out movies and books with great dialogue. Well-written banter makes characters feel like real people.

And quips … well, people do quip in real life, but it’s a lonely game to play. It’s a one-trick pony. What happens when people get tired of one-liners? Banter is more flexible. People throw different types of funny at each other. To quip is to play golf: You hit the ball and off it goes. One and done. Banter is tennis. You hit the ball back and forth, leaping and twisting around to catch it and keep up the rhythm.

I promise my blog won’t turn into a campaign against types of writing I don’t like. I don’t despise quipping. But I do prefer variety and versatility in writing. Banter simply offers more options and has more applicability. Not everyone talks in one-liners. But everyone enjoys a spot of teasing and ribbing. Want to flesh out your cast? Add some banter.

If you just so happen to be enjoying my blog, feel free to subscribe. I post updates on my writing career, I muse over storytelling and fiction, and I reflect on the curious and wonderful things in life.

My first book, A God Walks up to the Bar, is available on Amazon.com. Witness the modern day adventures of the Greek god Hermes in a world much like our own – and with demigods, vampires, nymphs, ogres, and magic. The myths never went away, they just learned to move on with the times. It’s a tough job, being a god!

Overused and Old Hat: Why I’m No Longer a Fan of Quipping

We live in an age of quips. Quipping has gripped modern entertainment. Quick, glib, clever one-liners are all the rage nowadays. You see it in blockbuster movies, television, comic books, and general writing. Pithy turns of phrase to sum up a situation, shove humor into it, or just to show off how clever the writer is.

And like anything in excess, people eventually become tired of it. One-liners aren’t bad in and of themselves, but I feel that overexposure to any style of writing can sour people against it. Like eating ice cream and pizza three meals a day for a month, something you originally enjoyed now just leaves you feeling sick and disgusted.

Humor is very important. Without it, a story can feel lifeless and dull. But humor comes in many forms, and we aren’t limited to the simple quip. I’m not saying that quipping is bad in and of itself. James Bond can get away with his cheeky one-liners all day long. But variety is the spice of life. More importantly, not every story needs that type of writing.

Maybe I should start from the beginning. What is quipping?

Dictionary.com defines “quip” as “a clever or witty remark or comment” or “a sharp, sarcastic remark; a cutting jest.” And that pretty much sums it up. Quips are one-liners, punchlines, and statements to show off a character’s biting wit. They can be used to characterize and flesh out the tone of a story, but modern writers, especially in film and television, have become obsessed with this one form of humor. What happens when you’re exposed to one, and only one, type of funny for ten years? It becomes boring.

What’s worse, writers can fall into the temptation to constantly strive to outdo themselves and each other. Stories lose their focus and become quip-a-thons. What wacky thing will the hero say next? And how will it completely disrupt the otherwise somber tone of the scene? Because that’s what a poorly used quip can do: It destroys the mood. Too often, I watch movies that are afraid to end on a quiet note. The tone needs “lightening up” with some funny, silly observation. And suddenly, the characters aren’t taking anything seriously. And if they aren’t, why should the audience? Main hero in mortal danger? He makes a quip, and it’s just a big joke, no reason to be on the edge of your seat. A scene of exposition establishing the stakes? Sum it up with some pithy, self-aware remark that illustrates the characters are more concerned with pointing out cliches and proving how clever they are than getting the job done. Guess the audience shouldn’t care, either.

Can you tell I really don’t like this style of humor?

I used to. I enjoyed Marvel movies. I liked Arnold Schwarzenegger’s cheesy one-liners. But overexposure soured me against quips. No, let me revise that statement. It soured me against every main character in the story using quips. That’s the biggest gripe I have against the style, because it makes every character basically the same. Oh, sure, they might have different motivations, different backstories, different personalities, but they all sound the same. Same remarks, same puns, same tendency toward glibness. They all react the same way to a situation. And that is, I emphasize again, boring.

That being said, there are stories I enjoy where quipping is used. I like The Dresden Files, and the protagonist’s tendency toward wise-guy remarks. And I don’t mind James Bond’s use of hilariously callous puns after killing someone. Heck, I enjoy the Marx Brothers’ old films, and Groucho Marx is a machine at quipping. A bona fide master. And you know why I can tolerate these examples? Because they are the only characters in the story who rely on quipping for humor. They stand out because of it. Other forms of humor are used by other characters. Rather than being the default fallback for extracting humor, their smart-aleck words are used to define their character and place in the story. It’s part of who they are.

What’s that old saying? If everyone is special, nobody is. I don’t know about that, but I do think that if everyone is funny in the same way, than nobody is funny at all. Put some variety into your story’s humor!

If you just so happen to be enjoying my blog, feel free to subscribe. I post updates on my writing career, I muse over storytelling and fiction, and I reflect on the curious and wonderful things in life.

My first book, A God Walks up to the Bar, is available on Amazon.com. Witness the modern day adventures of the Greek god Hermes in a world much like our own – and with demigods, vampires, nymphs, ogres, and magic. The myths never went away, they just learned to move on with the times. It’s a tough job, being a god!

Image: “Dear Old Hat” by Muffet: Licensed under CC BY 2.0.

A Simple Drink of Water

What is your favorite drink?

I’ve never done one of WordPress’s daily prompts before, so I thought I’d give it a shot and see how things turn out.

For all the great drinks out there, my answer is really simple: Water.

Water isn’t exciting or fancy or showy. But after a long, hot summer day, nothing tastes better. After a vigorous workout session or a whole day without a chance to drink something, a cold cup of water is the sweetest thing you could ever hope to taste.

There’s something pure about water. It’s guilt-free pleasure. It’s not a cesspool of chemicals like soda, or sugary like juice or lemonade. It’s just water, simple water, and it is the stuff of life running through our veins.

I also realize that every drink of water I take is a privilege and opportunity not everyone has. Here in America, we don’t have to worry about waterborne illness or contamination the way that many other nations do. Heck, we don’t have to worry about not having any water at all. All I have to do is turn a faucet, and voila! Fresh water fit to drink, every minute of every day.

It’s simple. And that makes it very precious, indeed.

If you just so happen to be enjoying my blog, feel free to subscribe. I post updates on my writing career, I muse over storytelling and fiction, and I reflect on the curious and wonderful things in life.

My first book, A God Walks up to the Bar, is available on Amazon.com. Witness the modern day adventures of the Greek god Hermes in a world much like our own – and with demigods, vampires, nymphs, ogres, and magic. The myths never went away, they just learned to move on with the times. It’s a tough job, being a god!

Delving into the Unreal: Fantasy and Social Commentary … or Lack Thereof

Don’t let the title scare you away. I’m not talking about specific politics or social issues. Rather, this is about how fantasy can be a tool for analyzing society undercover. That is to say, the fantasy genre gives authors a knack for talking about real life without actually talking about real life.

Now, the fantasy genre isn’t real, obviously. That’s kind of the point. However, fantasy’s detachment from reality can give it a very unique perspective on the world we do live in.

This comes, I think, from the fact that the fantasy genre can be used to observe elements of our world by substituting real groups, issues, events, or locations with fictional analogues. These same analogues allow readers to perceive them more objectively than if they were the real thing. Real-life issues tend to get our defenses up, consciously or not, and we let our own biases color our lenses. Fantasy equivalents are, well, fantasy, so we don’t view them in the same way, even if they are equivalent to the same social issues that otherwise get our hackles up. It’s a bit of a literary trick, really.

Whether or not a writer gets their message across to the audience depends on two things: One, whether the readers recognize the subtext, and two, whether they connect the subtext with the correct issue. Yes, we must trust our readers to infer what we want them to infer. And sometimes, alas, they don’t. All writers reach a point where their authority dies, and their readership draws its own conclusions independent of the author’s intent. So, you might very well have been writing a hard-hitting social critique using elves and pixies, but the audience comes away thinking it was about the virtues of natural conservation rather than the consequences of war.

On the other hand, maybe your story has no message. You just wanted to write something fun and light. Yet, for some reason, readers are convinced there’s a hidden meaning buried in your writing. Tell me, dear reader, what is the message of Little Red Riding Hood? Is it just a story about a girl and her grandma who are eaten by a wolf, then saved by a woodsman, end of story? Or is it about:

The dangers of nature

Man’s triumph over nature

Listen to your parents

Pay attention to the task at hand

Don’t trust strangers

Rebirth from death into a better person

A metaphor for puberty

A metaphor for sexual predators

A metaphor for rape

A metaphor for how people read sex into everything

Axes are useful for killing animals

If you think a wolf looks like your grandmother, you really should buy glasses

And so forth.

Maybe we don’t really know for sure? Maybe there is no analogy, but there is applicability. Applicability is a very different animal. It is the reader’s independence of the writer and ability to view the story through their own lives and beliefs. In short, they see the story as matching their own notions.

Or maybe, we’re just thinking too hard about it all.

If you just so happen to be enjoying my blog, feel free to subscribe. I post updates on my writing career, I muse over storytelling and fiction, and I reflect on the curious and wonderful things in life.

My first book, A God Walks up to the Bar, is available on Amazon.com. Witness the modern day adventures of the Greek god Hermes in a world much like our own – and with demigods, vampires, nymphs, ogres, and magic. The myths never went away, they just learned to move on with the times. It’s a tough job, being a god!

Image: “Dave Checking out the Perseid Meteor Shower at 10,000 feet“; Dave Dugdale; Licensed under CC BY-SA 2.0.

Delving into the Unreal: How Fantasy Helps Us Deal with Real Life

Real life is hard. Can we all agree on that? Real life is really hard to deal with. If it’s not the troubles and calamities of real life intruding on our status quo, it’s the dreary monotony of everyday activities. Going to work, washing the dishes, walking the dog. Sometimes, we just hit a rut. What to do?

People are imaginative, and there’s nothing better at firing up the creative juices then boredom.

There are people out there prone to daydreaming. They come up with whole worlds in their heads. The really ambitious ones commit those worlds to paper. Voila! A new fantasy story is created.

Fantasy helps us cope with the real world. It is a form of escapism that gives us a few precious moments away from humdrum reality, a chance to catch our breath and maybe let out a couple screams, then return to the grind. A little fantasizing is good for our mental health. Relaxation and rest is a good thing, and fantasy is a form of that. A jaunt into a made-up world where heroes always win, good triumphs over evil, magic can make food and water out of nothing, and we can fly on winged horses is just … fun. That’s the point of fantasy. Just like some people like car racing or hiking or painting or math (such people do exist), so do some enjoy fantasy because it’s just plain fun.

To deny ourselves recreation is to trap ourselves inside a metal box at the bottom of the ocean. We can’t move, can’t escape, can’t even see the light. We suffocate under the inability to exert ourselves. Our minds along with our bodies atrophy from the lack of exercise. And from the lack of challenge. Fantasy is a challenge. Fairy tales and epics challenge us to see the world in a new way and ponder how these stories match up against our own experiences. And they let us see something new, period. Don’t we humans crave novelty? Why go on vacation, if not to “get away from it all?” And what are we getting away from? The ordinary and the familiar.

Fantasy is all that writ large. It is the unfamiliar and the extraordinary. A chance to wonder: What if?

And at an even more fundamental level, fantasy taps into that all-consuming human urge to create. We all want to create something. We tinker, we write, we draw, we brainstorm, we organize, we build, we muck about. We like to make things, whether things concrete or things abstract. Fantasy is creation. It’s a powerful impulse, the urge to create, and making fantastical worlds is the perfect outlet for what, I believe, is a basic human need.

Does fantasy matter? Absolutely. We can’t resist it’s siren call. To get away from mundanity, to satisfy our basic natures, to keep ourselves sane. Fantasy is very, very important.

If you just so happen to be enjoying my blog, feel free to subscribe. I post updates on my writing career, I muse over storytelling and fiction, and I reflect on the curious and wonderful things in life.

My first book, A God Walks up to the Bar, is available on Amazon.com. Witness the modern day adventures of the Greek god Hermes in a world much like our own – and with demigods, vampires, nymphs, ogres, and magic. The myths never went away, they just learned to move on with the times. It’s a tough job, being a god!

Image: “Dave Checking out the Perseid Meteor Shower at 10,000 feet“; Dave Dugdale; Licensed under CC BY-SA 2.0.

Delving into the Unreal: Taking Fantasy Seriously

Does the fantasy genre matter?

Let’s be honest. With a question like that, and the fact that my blog is subtitled “Writer of Modern Day Fantasy,” you can pretty easily guess that the answer is, “Yes.” But, hey, did I catch your attention? I did? Good. Let’s dive into it, then.

Fantasy is an important genre. Myths and legends have existed for almost as long as humankind has. There is an almost natural urge in people to invent and make up lands, species, events, and other such things that don’t exist in nature. The urge to create things that defy natural law: flying carpets, giants, dragons, dryads, genies, wishing stars, talking puppets, elves, hobbits, fairies, people the size of your thumb, people as tall as a mountain, alien worlds, life on the moon, and so on and so on. The earliest myths probably were meant to explain phenomena that man couldn’t yet fully understand, like the weather or earthquakes. But even after science has offered its explanations, the fantasies endure. Do old habits die hard? Or maybe we need fantasy in our lives.

Consequently, fantasy is a versatile thing. At its heart, it is the telling of things that not only don’t exist, but can’t exist. There are no elves in the forest. There are no genies trapped in bottles. There is no Fountain of Youth or cities at the bottom of the ocean. But the stories are still told.

For a long time, though, there was a problem.

For the last century or so, fantasy got a bad rap. It was viewed as this sort of nerdish subject that is impractical and of no relevance to “real life.” Dungeons & Dragons was the epitome of loser geek culture for decades. It was a “loser” subject because, in part, it was something that wasn’t real – but people took it so seriously! Why make such a big fuss over the unreal? Why obsess over the rules for a game about fighting made-up creatures? If you’re going to obsess over statistics, at least apply that obsession to football and baseball, not orcs and hobgoblins!

For many people, deriving so much enjoyment from something made-up is just plain childish. Oh, when we are children, it’s fine to enjoy stories of knights versus dragons. Fairy tales are quaint little things that amuse us when we’re young. Then we grow up and enter the serious real world where we need to be interested in grown-up things. Like cars and sports and art and the latest celebrity gossip. You know, important stuff.

That association with the immature has been a stain on fantasy’s reputation for a long time, as well as its sister genre, science fiction. The dominions of nerds and other people who can’t handle reality. There were exceptions, of course. Star Wars, for example, was a major blockbuster in 1977. But by and large, fantasy movies and books and games were strictly niche. There was an audience, but a highly specific one.

Then things changed.

I think the Lord of the Rings film trilogy in the early 2000s was the big turning point. Here was a fantasy series with major, respected stars that took itself seriously. It had a big budget, it was being produced by a major studio, it had marketing and advertising out the wazoo. The critics liked it. It was art.

Suddenly, fantasy lost its stigma. It wasn’t so bad to admit you liked the genre.

Others followed. Game of Thrones was a biggie. And there was Stranger Things, which proudly wore its 1980s nostalgia on its sleeve. And what was big in the 1980s? Yup, Dungeons & Dragons. Speaking of which, a Dungeons and Dragons movie released last year was warmly received. Oh, how the tables had turned!

The fact is, there are lots of people who like the unreal. They like to step away from reality for a few hours. It is called escapism. Personally, I think part of fantasy’s bad reputation is that escapism is confused with retreat. One is the willingness to step away from your problems or worries for a little while to refresh yourself. The other is an ultimately selfish choice to ignore one’s real-life obligations in favor of never leaving the fantasy. But many non-fantasy fans view the genre strictly through the latter lens. A bunch of guys and gals without jobs living in their parents’ basements reading silly books about silly people in silly lands. Fantasy is for the weak, for people can’t handle their own responsibilities.

It’s not fair, really. J. R. R. Tolkien wrote fantasy, after all. You know, the highly respected scholar and linguist? A man with a very productive and well-balanced life? And it gets more unfair.

So, fantasy has hit it big, as I just mentioned. And why did it hit it big? Well, a few successful movies certainly helped. But also, you know, the average person finds out that people like Henry Cavill and Joe Manganiello play stuff like D&D and Warhammer 40,000. Hey, they’re not nerds! Fantasy must be cool!

Sometimes, the best way to get people to take something seriously is to find the right spokesperson. All this time, fantasy just needed better PR.

It worked. Fantasy is widely accepted now. People aren’t ashamed to say that they like it. Nerds aren’t social pariahs. Heck, most of them are running major corporations. And the people writing those hit fantasy movies? They’re nerds, too. That’s the other big shift in the fantasy genre in mainstream culture. Four, five decades ago, fantasy films and TV shows were mainly being written by people who saw it as harmless, inconsequential fun. But the people who grew up with those shows and films, the people who fell in love with them, are the ones calling the shots now. And their beloved childhood is anything but inconsequential. Fans tend to pour their hearts into their work, and the quality of the product (hopefully) goes up. The bigger budgets certainly help.

By and large, fantasy has found public acceptance. Fairy tales aren’t just for kids anymore.

But the question posed at the beginning of this article is only half-answered. Does fantasy matter? Yes, yes it does. Financially, socially, culturally, it matters very much. But why does it matter? And in what other ways does it affect us besides providing something to do on a Saturday night?

Stay tuned …

If you just so happen to be enjoying my blog, feel free to subscribe. I post updates on my writing career, I muse over storytelling and fiction, and I reflect on the curious and wonderful things in life.

My first book, A God Walks up to the Bar, is available on Amazon.com. Witness the modern day adventures of the Greek god Hermes in a world much like our own – and with demigods, vampires, nymphs, ogres, and magic. The myths never went away, they just learned to move on with the times. It’s a tough job, being a god!

Image: “Dave Checking out the Perseid Meteor Shower at 10,000 feet“; Dave Dugdale; Licensed under CC BY-SA 2.0.

A Game of Riddles

Do you like riddles? I love riddles. I think they’re interesting, fun, and come in infinite variety. They’ve been around for millennia, so someone thought they were worth keeping around.

The book I’m currently working on features a scene where two characters engage in a riddle contest. I used some riddles from history for the scene, but I also took a stab at making up my own. At least, they’re original as far as I know, assuming my subconscious wasn’t inspired by something I read fifteen years ago or some such.

Regardless, here they are. Highlight the space beneath each riddle for the answer. Enjoy!

Teary eyes and stolen breaths

So often found with death and wrath

No teeth to bite nor fists to strike

Yet destruction always marks my path

A single eye, yet I cannot see

A single fang, yet I cannot bite

I have no hands nor feet

Yet many things can I complete

Clad in armor like the turtle, many do I command

Proud and vain like the eagle, on ground I need not stand

Beasts fantastic mark my name and honor,

Yet at day’s end, I die like any man

What are some of your favorite riddles? Maybe you’d like to take a shot at creating a few yourself!

If you just so happen to be enjoying my blog, feel free to subscribe. I post updates on my writing career, I muse over storytelling and fiction, and I reflect on the curious and wonderful things in life.

And speaking of my writing …

My first book, A God Walks up to the Bar, is available on Amazon.com. Witness the modern day adventures of the Greek god Hermes in a world much like our own – and with demigods, vampires, nymphs, ogres, and magic. The myths never went away, they just learned to move on with the times. It’s a tough job, being a god!

Over the Next Hill: Tribute to Mankind’s Curiosity

The history of humanity is the history of crossing over the next hill.

Where are we without curiosity? Caves and mud huts. One day, someone steps outside with a mind filled with questions. What is over that next hill? What is in that valley? What is beyond that forest? Anther follows, and another. Further afield we walk, driven not by necessity but because we want to know.

Questions follow questions. Can I eat that? Can I grow it? Why does this reed make a sound when I blow through it? Food and music are discovered. Someone finds a sturdy stick. A walking stick, and soon a weapon. Lines are draw on sandy ground, then painted onto rock and hides. Maps are made to chart the wanderer’s path.

We cross the last hill and find a sea. But now is not the time to stop. Wood floats, this is known. A little later, and mankind sails out on boats across the water to find out what lies on the other side. They learn how to make the stars their guide. Navigation becomes more than simple wandering.

Where people grow tired and rest, they find new fruits and vegetables and animals. The nomad becomes the gardener and herdsman. Someone notices those mangy wolves following the camp for scraps. Someone tames them.

People build huts of straw and wood, of stone and brick. Cities appear. Curiosity turns inwards. How to make life better? Clever hands produce answers: the wheel, the hammer, the nail, the net, the plough, the saddle.

Not all stay in cities. Others keep wandering, looking for the next hill and sea and valley. They wander far afield, planting new cultures wherever they stop awhile. Downriver and up mountain and across desert. Because they can. Because they must know what is there.

The whole earth is charted. Mankind does not rest. The ocean deeps call out. The stars wink at humanity, inviting it to pay them a visit. Steam and electricity are harnessed. Fire no longer warms the camp, but lifts man and woman on ships of steel into the airless void to visit the moon. Other ships carry them beneath the ocean into the lightless abyss to glimpse its moody depths.

It is the never-ending journey. Why? Reasons are given, some long and eloquent, others little more than a careless shrug. Because we must know. Because we are curious creatures. Because we can scarce imagine what new mystery awaits us over the next hill.

If you just so happen to be enjoying my blog, feel free to subscribe. I post updates on my writing career, I muse over storytelling and fiction, and I reflect on the curious and wonderful things in life.

Image: “A view of hills and sky” by World Bank Photo Collection; Licensed under CC BY-NC-ND 2.0.

Writing Characters You Don’t Agree With

Writing characters require us to dive into their heads and figure out their backstories, beliefs, and personalities. It’s a fun diversion in and of itself to discover a character, much less to incorporate those discoveries into a greater narrative. Learning more about our protagonists can make us as attached to them as we hope our readers will be.

But what about writing people who are … less than agreeable? Or worse, who don’t share our values and principles? What about writing those whose motivations and beliefs are diametrically opposed to our own? What is it like to dig around in the head of someone who we don’t agree with?

It can feel almost like a betrayal of ourselves. He can’t say that, I don’t believe in it! She can’t do this, it’s not part of who I am! But putting yourself into your writing doesn’t necessarily mean you are your writing. You are creating a world with words, and that world will be filled with a motley mix of individuals who all possess their own strong personalities.

This can apply to antagonists and villains, but really, it includes any character you write. They play roles in a story, and sometimes those roles require them to be someone drastically different from yourself. Can that be awkward? Sure. Maybe there’s the nagging feeling in the back of your head that writing a character who deviates from your own worldview is somehow condoning things you don’t agree with. But if the story demands it and it develops your world, then it must be done. It’s not betrayal, it’s the mark of a maturing writer. I write people who do and say things I don’t personally find tasteful, but which do fit their own personality. I’m not that person. They’re a work of fiction, after all.

Besides, characters who disagree with you are likely to disagree with other characters, and that creates conflict. And conflict is how you keep a story going.

Even if you don’t agree with a character, they’re still yours and serve a purpose in the story. So, roll up your sleeves and figure out what to do with them. The first thing is to put yourself into their shoes. Think like them for a bit, practice seeing the world through different eyes. How do they feel about this thing or that other individual? How do they feel about your protagonist? Why?

Learning a bit of empathy and a bit about other worldviews certainly helps, as does reading good literature and learning from example how other authors write. It’s valuable to learn how to write characters whose voice and opinions don’t echo your own. Why? Because it is too easy to put yourself into every character and have everyone essentially act and believe as you do. And that makes a story boring and predictable.

And besides, for all that characters have a habit of taking on a life of their own, you are ultimately the final authority here. Like a director herding meddlesome actors, you learn to work with your cast and guide them toward your vision.

Ultimately, story is king. It comes first, and we do what we must to tell it. It’s all part of growing as writers.

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